Move objects
Choose Move objects, then click a shape to select it. Dragging empty space orbits the camera; Orbit mode simply prevents grabbing objects. Arrow keys always turn the camera, regardless of mode. Drag it across the ground plane. Hold Shift while dragging to raise or lower it.
Use the left-panel controls for precise position, size, tilt, and material changes.
Move the camera
Choose Orbit (2) to move around a point in front of the camera. Choose Look (3) to turn your head from a fixed position, including straight up or down. Hold WASD to fly continuously; in Look / Fly, forward follows where you are looking. Use Q/E to descend or rise and hold Shift to fly faster. Release the keys to stop. Hold Shift and drag to pan in either camera mode. Scroll or use + / − to move closer or farther.
Fullscreen fills the screen. Use its visible exit button or Esc to return. Image only hides the side panels without entering fullscreen.
Open Camera controls below the image for direction buttons, drag speed, and reset. Reset camera (R) returns home with a level horizon. Preset view restores the original artistic framing, which may be tilted. Level straightens the horizon.
Useful shortcuts
- Delete / Backspace
- Delete selected object
- ⌘/Ctrl Z
- Undo
- ⌘/Ctrl Shift Z
- Redo
- ⌘/Ctrl D
- Duplicate selected object
- 1 / 2 / 3
- Objects / Orbit / Look
- W A S D
- Hold to move continuously with the image focused; Look / Fly follows your gaze
- Q / E
- Lower / raise camera; Shift moves faster
- R
- Reset home with a level horizon
- F / Esc
- Hide / restore panels. Esc also exits fullscreen.
- Arrow keys
- Move camera when the image is focused
- Alt + drag
- Temporarily orbit in Objects mode; empty-space dragging also orbits
- ?
- Open this guide
Explore, save, and render
The named scenes on the left are starting presets. Choosing one replaces the current scene; Undo brings it back.
Whole world starts with a randomly chosen preset composition, then remixes the sky, lighting, and materials. That is why the highlighted preset changes. Choose Sky only, Materials only, or Arrangement only to keep more of your scene.
Skies are procedural: smooth mathematical noise makes the clouds, blended colors make the atmosphere, and the sun and stars are generated too. These are not image textures; the same sky appears in reflections.
Save scene keeps an editable file. Render image creates a PNG or JPEG with a live preview and optional retro effects. Your current scene also saves in this browser.